Unity Enterprise

For teams of 21 or more, we offer custom solutions designed to support your organization’s creative goals.

A platform catered to fit the needs of your team

Position your team for success

Unity Enterprise solution includes Premium Support. Our experienced engineers will handle any tech issues before they become showstoppers. Sharpen the skills of your developers with additional training. Free up more time for your team to focus on creating blockbuster games.

Full control for maximum efficiency

Source code access allows your developers to customize Unity to the creation needs of your business. Innovate on almost any part of the engine and integrate your own features to create your unique games and content with superb efficiency.

Scale your plan for a perfect fit

Development teams are dynamic, so your subscription to Unity is as well. Enterprise subscribers can throttle the number of seats in their subscription based on the needs of the organization.

Harness all of Unity

Unity’s high-end engine powers your business to develop any kind of 2D and 3D game, and deploy it to all platforms. Develop with more efficiency through Cloud Build storage and optimize user engagement through Unity's customized Analytics solution.

Industry leading multiplatform support

In a fast-changing platform landscape, Unity’s unique multiplatform coverage will help you reach a broader audience when it’s time to deploy your game. Deploy your game quickly to all supported platforms for free, with guaranteed access to all upcoming Unity build options.

Windows Store Apps
Linux/Steam OS
PlayStation 4
PlayStation Vita
Xbox One
Wii U
Nintendo 3DS
Oculus Rift
Google Cardboard
Steam VR
Playstation VR
Gear VR
Microsoft Hololens
Android TV
Samsung SMART TV
Nintendo Switch
Fire OS
Facebook Gameroom
Apple ARKit
Google ARCore

Part of a large team and have questions?

Our regional Unity representative will be happy to help you.

Our other Enterprise solutions




We've taken full advantage of extending Unity's editor with our own custom inspectors and property drawers. This goes a long way to speed up design and art workflows.

Adam Brennecke

Senior Programmer, Obsidian Entertainment

In a few days we had a first functional prototype and a light level editor, and after two weeks of work we were able to show a first version of the game to the rest of the studio.

Geneviève St-Onge

Brand Manager, Square Enix

One of the great things about using Unity is the speed with which you can iterate allows us to learn things that are working and not working, very fast.

Jason Chayes

Production Director, Blizzard Entertainment

Thousands of happy customers, including...

Frequently asked questions

Is my organization eligible for a volume discount?

Does Unity charge royalties?

Can I adjust the number of seats in an enterprise subscription?

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