Virtual training in Unity

Introduction to 3D interactive development

Learn how to create high quality 3D interactions in Unity in an efficient and optimized way while building a simple, yet sophisticated configurator.

Register

An interactive live virtual training class

A Unity Certified Instructor leads you and your cohort through how to create high quality 3D interactions in Unity in an efficient and optimized way while building a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot. The skills learned in this class will help you apply your understanding to create different types of robust interactive applications in Unity.

Level

Beginner — developers who are new to Unity who intend to utilize the engine for non-gaming development such as simulation, training, and architectural visualization. They are likely familiar with other software for development as well as Digital Content Creation (DCC) tool sets, but are interested in learning how to take advantage of Unity’s real time capabilities to improve their products.

Subjects covered

The class covers all the basics of 3D development, including:

  • Navigation and project set up in the Unity Editor
  • Key features of the Unity 3D toolset
  • Developing interactive mechanics
  • Creating the customization functionality
  • Scene Creation and lighting
  • Creating User Interfaces and Working with the Camera
  • Publishing 3D applications

Choose your class

Learn how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator. This workshop features a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot.

Registration is now closed for this class.

Please Contact Us if you would like a privately scheduled version of this class for your company.

Frequently asked questions

Questions about practical matters

What version of Unity will be used in this class?

Unity 2018.1.

What other software/hardware is required for this class?

No other software is needed outside of Unity for this workshop.

What tools will be covered in this class?

In addition to the Unity 3D features and UI, the class will cover the Unity Hub (for managing various projects), Package Manager (for managing packages), Cinemachine, and Post Processing Stack V2.

Which platforms will this class cover?

This class will cover publishing for PC and basic input controls with a mouse or keyboard.

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