Virtual training in Unity

Migrating to the Latest Unity

This class will teach you about the new features and workflows in the Unity Editor and how to assess common errors that occur when migrating projects so you can successfully migrate an existing project and begin using these improved workflows!

Register

A live interactive virtual training class

A Unity Certified Instructor leads you and your cohort through the new features and workflows from 2018.2 and how to assess major areas of impact when migrating a project. You will then migrate an existing project into the latest Editor, addressing upgrades to code, Materials, and Lighting. Additional topics covered include the LWRP, HDRP, ShaderGraph, Volumetric Fog, Shadow mask and much more.

Level

Intermediate — for Unity developers who have been working on a project in a previous version of the Unity Editor. They have likely worked with Unity for a number of years, and are proficient with everyday use of Unity under the normal production pipeline, but may not have ever attempted to migrate a project before or may not be familiar with the latest features of Unity.

Subjects covered

While covering new features and workflows in the latest version of Unity you will also learn how to assess and plan for common migration errors so you successfully migrate an existing project to Unity 2018.2, including how to:

  • Use Key Features and New Tools in New Versions of Unity
  • Assess Common errors that occur when migrating projects
  • Understand how to work with the Render Pipeline Core
  • Migrate an Existing Project to Unity 2018
  • Understand the Addressables System
  • Use the Lightweight and HD Render Pipelines

Choose your class

Learn the newest features and workflows in the Unity Editor and how to assess common errors that occur when migrating projects so you can successfully migrate an existing project and begin using these improved workflows!

Registration is now closed for this class.

Please Contact Us if you would like a privately scheduled version of this class for your company.

Meet the instructors

Joshua Kinney, Unity Master Trainer & Unity Certified Instructor

At Digital-Tutors and Pluralsight, Joshua authored hundreds of tutorials that pertain to game art, game design and game scripting. He also designed the Swords and Shovels project in coordination with Unity and Pluralsight. Whether they are building a platformer, puzzler or other project, Joshua will gladly guide any game developer who wants to start using a game engine and learn how to make their ideas come to fruition.

Michael Warburton, Unity Master Trainer & Unity Certified Instructor

Michael is the founder of ‘Rizing Games, the world's first education-based commercial games company for teenagers. An exhibitor at E3 and co-developer of the BAFTA YGD Teaching Resources, Michael is a winner of the BAFTA Young Games Designers Mentor Award 2016 and the National Educational Entrepreneur Award 2017. Michael is a frequent speaker at tech and educational shows and conferences around the world.

Frequently asked questions

Questions about practical matters

What version of Unity will be used in this class?

Unity 2018.2 or later version

What other software/hardware is required for this class?

Participants will need Unity Hub installed in addition to Unity.

What tools will be covered in this class?

LWRP, HDRP, ShaderGraph, Volumetric Fog, Shadow mask, and the Addressables system.

Which platforms will this class cover?

This class will focus on projects deployed on the PC platform.

Take a virtual training class

Improve your skills in key areas of Unity development with hands-on instruction from a Unity Certified Instructor in a highly interactive private virtual classroom.

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